#include #include #include "x11.h" #include "log.h" #define EVEN(n) ((int)(n) - ((int)(n) % 2 != 0)) void draw(Window *win) { double scale = window_get_scale(win); int screen_width, screen_height; window_get_screen_size(win, &screen_width, &screen_height); int width = EVEN(round(screen_width * 0.9875 * scale)); int height = EVEN(round(screen_height * 0.0225 * scale)); cairo_surface_t *surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height); cairo_t *cr = cairo_create(surface); cairo_set_fill_rule(cr, CAIRO_FILL_RULE_EVEN_ODD); cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); int radius = height / 2; double degree = M_PI / 180.0; cairo_set_source_rgb(cr, 0.3, 0.3, 0.3); // TODO: Here we should paint the shape of the bar, however there is a problem with the surface // painted in the pixmap to mask the window shape in window_paint_corners. // // This is caused by some difference between the two shapes (that should technically be the same) // which causes a mismatch between the two layers and leaves some black pixels visible //cairo_arc(cr, radius, radius, radius, 90.0 * degree, 270 * degree); //cairo_arc(cr, width - radius, radius, radius, 270 * degree, 450 * degree); //cairo_fill(cr); cairo_paint(cr); cairo_set_line_width(cr, 1 * scale); for (int i = 0; i < 9; i++) { int x = (height + cairo_get_line_width(cr) * scale * 2) * i; // purple cairo_set_source_rgb(cr, 0.502, 0.168, 0.886); cairo_arc(cr, x + radius, radius, radius, 0 * degree, 360 * degree); cairo_fill(cr); cairo_set_source_rgb(cr, 0.8, 0.8, 0.8); cairo_arc(cr, x + radius, radius, radius - 1, 0 * degree, 360 * degree); cairo_stroke(cr); cairo_select_font_face(cr, "Hack", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL); cairo_set_source_rgb(cr, 1, 1, 1); cairo_set_font_size(cr, 20.0); char btn[] = { '1' + i, '\0' }; cairo_text_extents_t te; cairo_text_extents(cr, btn, &te); cairo_move_to(cr, x + (height / 2) - te.x_bearing - te.width / 2, (height / 2) - te.y_bearing - te.height / 2); cairo_show_text(cr, btn); } cairo_destroy(cr); int x = EVEN((screen_width - width) / 2.0); int y = EVEN(screen_height * 0.005); // TODO: Move these somewhere else window_move(win, x, y); window_resize(win, width, height); window_paint_surface(win, surface, width, height); cairo_surface_destroy(surface); } // vim: ts=4 sw=4 et