#include #include "layout.h" #include "effect.h" #include "any_log.h" double cubic_bezier(double x, double a, double b, double c, double d) { const double t = 1 - x; return a * (t * t * t) + 3 * b * (t * t * x) + 3 * c * (t * x * x) + d * (x * x * x); } static void effect_pulse_pre(effect_t *effect, layout_t *layout, cairo_t *cr) { struct timespec now; timespec_get(&now, TIME_UTC); // After half the duration we invert direction struct timespec midpoint = timespec_div(effect->duration, 2); struct timespec diff = timespec_diff(now, effect->start); double t = timespec_greater(midpoint, diff) ? (double)timespec_to_ms(diff) / timespec_to_ms(midpoint) : 1.0 - (double)timespec_to_ms(timespec_diff(diff, midpoint)) / timespec_to_ms(midpoint); // Make it customizable double s = cubic_bezier(t, 0.19, 1.0, 0.22, 1.0); // Make it a parameter const double amplitude = 0.12; // FIXME: The intent was to scale the animation for long blocks, but it needs more love // int x_max = amplitude * (layout->height + (layout->width / (double)layout->height) - 1); int y_max = amplitude * layout->height; layout->x_padding = layout->block->x_padding + x_max * s; layout->y_padding = layout->block->y_padding + y_max * s; } effect_t *effect_pulse(struct timespec duration) { effect_t *effect = calloc(1, sizeof(effect_t)); effect->type = EFFECT_PULSE; effect->duration = duration; effect->pre = effect_pulse_pre; return effect; } void effect_free(effect_t *effect) { free(effect); }