#include #include #include #include #include #include "scheme.h" #include "../any_log.h" typedef struct { effect_t effect; unsigned int speed; cairo_pattern_t *gradient; } effect_rainbow_t; extern double cubic_bezier(double x, double a, double b, double c, double d); static void effect_rainbow_pre(effect_t *effect, layout_t *layout, cairo_t *cr) { struct timespec now; timespec_get(&now, TIME_UTC); struct timespec diff = timespec_diff(now, effect->start); double t = (double)timespec_to_ms(diff) / timespec_to_ms(effect->info->duration); double s = cubic_bezier(t, 0.19, 1.0, 0.22, 1.0); (void ) s;; effect_rainbow_t *rainbow = (effect_rainbow_t *)effect; double degree = M_PI / 180.0; int radius = layout->height / 2 - layout->y_padding; cairo_matrix_t matrix; cairo_matrix_init_translate(&matrix, s, 0); //cairo_matrix_scale(&matrix, layout->x, layout->y); cairo_pattern_set_matrix(rainbow->gradient, &matrix); cairo_set_source(cr, rainbow->gradient); cairo_new_sub_path(cr); cairo_arc(cr, layout->x + layout->x_padding + radius, layout->y + layout->y_padding + radius, radius, 90 * degree, 270 * degree); cairo_arc(cr, layout->x + layout->width - layout->x_padding - radius, layout->y + layout->y_padding + radius, radius, 270 * degree, 450 * degree); cairo_close_path(cr); cairo_fill(cr); } static effect_t *effect_rainbow_allocate(const effect_info_t *info) { effect_rainbow_t *effect = malloc(sizeof(effect_rainbow_t)); effect_init((effect_t *)effect, info); effect->speed = 1; effect->gradient = cairo_pattern_create_linear(0, 0, 1, 0); cairo_pattern_set_extend(effect->gradient, CAIRO_EXTEND_REPEAT); unsigned int colors[] = { 0xff0000, 0xff7300, 0xfffb00, 0x48ff00, 0x00ffd5, 0x002bff, 0x7a00ff, 0xff00c8, 0xff0000, }; for (int i = 0; i < 9; i++) { color_t color = color_hex(colors[i]); cairo_pattern_add_color_stop_rgb(effect->gradient, i * (1.0 / 9.0), color.r, color.g, color.b); } return (effect_t *)effect; } static void effect_rainbow_finalize(effect_rainbow_t *effect) { cairo_pattern_destroy(effect->gradient); free(effect); } static bool effect_rainbow_validate(effect_info_t *info, const effect_scheme_t *scheme) { return true; } static const config_entry_t effect_rainbow_entries[] = { { 0 }, }; const effect_scheme_t effect_rainbow_scheme = { .name = "rainbow", .info = { .duration = { .tv_sec = 0, .tv_nsec = 200000000, }, .allocate = effect_rainbow_allocate, .finalize = (effect_finalize_t)effect_rainbow_finalize, .pre = effect_rainbow_pre, }, .size = sizeof(unsigned int), .entries = effect_rainbow_entries, .validate = effect_rainbow_validate, };