#include #include "state.h" State *state_create(Window *win, Drawer *draw) { State *state = g_malloc(sizeof(State)); g_assert_nonnull(state); state->win = win; state->draw = draw; state->btns = NULL; state->id = 0; return state; } void state_add_button(State *state, Button *btn) { state->btns = g_list_append(state->btns, btn); } void state_remove_button(State *state, Button *btn) { state->btns = g_list_remove(state->btns, btn); } static gint align_compare(gconstpointer a, gconstpointer b) { PangoAlignment a_align = CAST(a, Button)->align; PangoAlignment b_align = CAST(b, Button)->align; if (a_align < b_align) return -1; if (a_align > b_align) return 1; return 0; } void state_order_button(State *state) { state->btns = g_list_sort(state->btns, align_compare); } static gboolean redraw_handler(gpointer data) { State *state = data; if (state->relayout) { draw_compute_layout(state->draw, state->win, state->btns); state->relayout = false; } draw_paint(state->draw, state->win); state->id = 0; return G_SOURCE_REMOVE; } void state_redraw(State *state, bool changed_layout) { if (state->id != 0) { if (!changed_layout || state->relayout) return; // If we should relayout override old redraw g_source_remove(state->id); } state->relayout = changed_layout; state->id = g_idle_add_full(G_PRIORITY_HIGH_IDLE, redraw_handler, state, NULL); } void state_destroy(State *state) { g_list_free_full(state->btns, (void *)button_destroy); g_free(state); } // vim: ts=4 sw=4 et