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#ifndef COMET_ANIMATE_H
#define COMET_ANIMATE_H
#include <glib.h>
#include "draw.h"
typedef struct Animation Animation;
typedef struct State State;
typedef bool (* DrawFunc)(Animation *anim, cairo_t *cr, const Layout *layout);
struct Animation {
enum {
ANIM_SHINE,
} type;
DrawFunc paint;
};
double quadratic_bezier(double x, double a, double b, double c);
double cubic_bezier(double x, double a, double b, double c, double d);
Animation *animation_shine_create(gint64 duration);
void animation_destroy(Animation *anim);
#endif
// vim: ts=4 sw=4 et
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