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#include <glib.h>
#include "state.h"
State *state_create(Window *win, Drawable *draw)
{
State *state = g_malloc(sizeof(State));
g_assert_nonnull(state);
state->win = win;
state->draw = draw;
state->btns = NULL;
state->id = 0;
return state;
}
void state_add_button(State *state, Button *btn)
{
// insert sorted
state->btns = g_list_append(state->btns, btn);
}
void state_remove_button(State *state, Button *btn)
{
state->btns = g_list_remove(state->btns, btn);
}
static gboolean redraw_and_layout(gpointer data)
{
State *state = data;
draw_compute_layout(state->draw, state->win, state->btns);
draw_paint(state->draw, state->win);
state->id = 0;
return G_SOURCE_REMOVE;
}
static gboolean redraw(gpointer data)
{
State *state = data;
draw_paint(state->draw, state->win);
state->id = 0;
return G_SOURCE_REMOVE;
}
// Sometimes we schedule multiple redraws in a row without actually checking if there are
// others already scheduled...
// This could probably be fixed by implementing a redraw source...
void state_redraw(State *state, bool changed_layout)
{
// XXX: Override old redraw
if (state->id != 0)
g_source_remove(state->id);
state->id = g_idle_add_full(G_PRIORITY_HIGH_IDLE, changed_layout ? redraw_and_layout : redraw, state, NULL);
}
void state_destroy(State *state)
{
g_list_free_full(state->btns, (void *)button_destroy);
g_free(state);
}
// vim: ts=4 sw=4 et
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