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#ifndef COMET_STATE_H
#define COMET_STATE_H
#include <glib.h>
#include "window.h"
#include "draw.h"
#include "button.h"
typedef struct State State;
struct State {
Window *win;
Drawer *draw;
GList *btns;
gint idle_id;
gint anim_id;
bool relayout;
};
State *state_create(Window *win, Drawer *draw);
void state_add_button(State *state, Button *btn);
void state_remove_button(State *state, Button *btn);
void state_order_button(State *state);
void state_request_redraw(State *state, bool relayout);
void state_request_animation(State *state);
void state_destroy(State *state);
#endif
// vim: ts=4 sw=4 et
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