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#ifndef COMET_STATE_H
#define COMET_STATE_H
#include "window.h"
#include "draw.h"
typedef struct State State;
struct State {
Window *win;
Drawable *draw;
};
State *state_create(Window *win, Drawable *draw);
void state_destroy(State *state);
#endif
// vim: ts=4 sw=4 et
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