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#ifndef COMET_STATE_H
#define COMET_STATE_H

#include "window.h"
#include "draw.h"

typedef struct {
	Window *win;
	Drawable *draw;
} State;

State *state_create(Window *win, Drawable *draw);

void state_destroy(State *state);

#endif

// vim: ts=4 sw=4 et